The Sleeper and the Spindle

The Sleeper and the Spindle by Neil Gaiman is a unique twist on the Sleeping Beauty story.  Sleeping Beauty and the people in her castle have been asleep for years. However, this sleeping sickness seems to be spreading. First, the nearby villages fall asleep, then the villages near them, and so on. Soon, the entire kingdom is asleep, and it’s up to three dwarfs and the queen of the neighboring kingdom to figure out how to put an end to the curse.

This story has an ingenious blend of fairy tales. For instance, the queen is a character from another story. I’ll just say that she is someone who has also been asleep for a long time and let you figure out who she is. There are also additional elements to the story that help flesh it out. Those who are asleep do more than sleep, an old woman who is trapped inside the castle and immune to the curse, and the more one delves into the story, the more it becomes apparent that the details of the Sleeping Beauty that appear in each retelling are not what they seem. Not to mention that the ending will leave you thinking, “Wait, what? What just happened?” Overall, this is a quick read that goes more in-depth than one would think the amount of pages would allow.

Genre: Fantasy

Setting: A fairy tale land in an unspecified historical era.

Number of pages: 66

Objectionable content? A small amount of violence, one death, an occasional corpse, and unsettling factors (i.e. the sleepers)

Can children read this? Yes, as long as they are not easily upset by unsettling elements in stories. However, this book is best for teenagers and adults.

Who would enjoy this? Anyone who enjoys Neil Gaiman’s other works, and anyone who enjoys fairy tale remakes.

Themes: Beauty, power, loss, choices, strong women, and the need to control other’s emotions vs. the strength of only feeling your emotions.

Rating: Five stars

Minecraft: The Unlikely Tale of Markus “Notch” Persson and the Game That Changed Everything

Minecraft: The Unlikely Tale of Markus “Notch” Persson and the Game That Changed Everything by Daniel Goldberg is a biography of Persson that focuses on how he came to be the creator of Minecraft, and how it changed his life. This book discusses how Persson was fascinated by programming since his early childhood. Despite a guidance counselor who did not support his career goals, a family that was breaking down, and a few jobs that limited his ability to program games freely, he began to brainstorm and program the beginnings of Minecraft. What started as a side job that almost no one knew about quickly developed into a company that was worth millions. Minecraft went from a game that was only played by a handful of people to a game that attracted thousands of people to conventions before it was even fully released.

Why did Minecraft have such sudden and overwhelming popularity? It is at least partly due to the creativity that the game allows. People are able to create their own goals and alter the game’s world in any way that they choose. The book goes even deeper into Persson’s life and the aspects of the game and is definitely worth reading. The book also paints a picture of the world of online gaming, gaming corporations, and indie developers, as well as certain aspects that contribute to designing a good game.

We also have several other Minecraft books for you to read!

Minecraft: The Survivor’s Book of Secrets by Stephanie Milton is a new book that contains many tips and strategies that have been tested by people who have played Minecraft since it was first released.

 

 

Minecraft: Top 35 Minecraft Mods You Should Know by Joseph Joyner is an unofficial guide to different mods that can be added to Minecraft.

 

 

Minecraft: Guide to Building by Josh Gregory is a guide to building materials,  locations, and ideas. There are also several other similar books that are guides on other aspects of Minecraft, such as animals, mining, and farming.

 

The Making of Minecraft by Jennifer Zeiger is a book on a similar topic to the one reviewed at the beginning of this blog. It discusses the beginnings of Minecraft, and how it quickly grew into the phenomenon that it is today.

 

Quest for the Golden Apple: an unofficial graphic novel for Minecrafters by Megan Miller is the first in a series about the adventures of Phoenix and her brother in the world of Minecraft.

 

 

Click here to view the second edition of the reviewed book above. This edition has extra content that focuses on Microsoft’s purchase of Minecraft, Persson’s last days at Mojang, and what happened to Mojang afterwards.

Finding Wonders

Finding Wonders by Jeannine Harris is a fictional children’s book based on three real girls, Maria Sibylla Merian, Mary Anning, and Maria Mitchell, who made scientific contributions. Told with poems, each girl’s story begins with her childhood. Each girl learned to look beyond what other people took for granted or mistrusted. Each girl overcame the biases and challenges of her time for the sake of learning. These stories are an inspiration to anyone who has ever wanted to try something new despite the people around them. These girls were told they could not, should not, and would not, but they did anyway.

Genre: Children’s historical fiction

Setting: 1600s Germany, Amsterdam, and Suriname, 1800s England, 1800s Massachusetts

Number of pages: 195

Objectionable content? Several characters die, both adults and children, and religion is portrayed in a negative manner in some parts of the book.

Can children read this? Yes. This book is well-suited for elementary school children and up.

Themes: Learning, independent women, science, curiosity, restrictions

Rating: Five stars

Relish: My Life in the Kitchen

Relish: My Life in the Kitchen by Lucy Knisley is a wonderful graphic novel about her lifelong relationship with cooking. Lucy grew up in a household where food was always central. Her mother ran a catering business, grew her own food, and operated a farmer’s market stall. Due to this constant exposure, Lucy based many of her memories on food. Huevos rancheros reminds her of her adventures in Mexico with her best friend. Croissants remind her of the time she backpacked through Europe with a close college friend. Sushi takes her back to her travels in Japan. Hot chocolate, burgers, and fries remind her of traveling Italy with her father. Baking sweets became her way of working through stressful times in her life. Accompanied by these recorded memories are delicious recipes that are fun to make. After reading this graphic novel, you will gain a new appreciation for the importance different types of food can have on impacting people’s lives.

Genre: Non-fiction graphic novel

Setting: Modern-day Mexico, Italy, Japan, New York, and Chicago.

Number of pages: 173

Themes: Family, friendship, travel, growing up, and cooking.

Is this good for a book club? This would be good for book clubs that enjoy books about food.

Objectionable content? There are discussions of alcohol, periods, and pornographic magazines.

Can children read this? Teenagers would enjoy the stories.

Who would like this? Anyone who loves food.

Rating: Five stars

Miss Moore Thought Otherwise

Miss Moore Thought Otherwise by Jan Pinborough is a true children’s story about one of the first children’s librarians. Anne Moore grew up in a time where many libraries were not free, and they were certainly not meant for children. Usually, children were not even allowed inside, especially girls. But Miss Moore thought otherwise.

Anne Carroll Moore was an independent thinker ever since she was a child. While other girls stayed inside and sewed, Anne was outside sledding on the hills. When other girls got married, Anne was working in her father’s office, learning how to be a lawyer. When other women stayed home, Anne moved to New York City, went to college, and got a job in a library.

Anne Moore changed the ways in which libraries viewed children. Under her supervision, libraries no longer demanded silence from patrons, children were allowed to take books home, child-sized furniture was built, more children’s books were published, rooms became more colorful, and people were brought in to do children’s programming. Libraries all around the world followed her example, all because she always looked at things differently.

Genre: Children’s non-fiction

Setting: Maine and New York in the late 1800s-early 1900s

Number of pages: 40

Themes: History of children’s libraries, and independent women

Objectionable content? None.

Can children read this? Yes. This book is appropriate for all ages. There are interesting things for the older kids to read, and the younger kids will enjoy the beautiful pictures.

Who would like this? Anyone who is interested in how children’s libraries developed into their current focus on library users, and anyone who enjoys learning about strong women.

Rating: Five stars