I love a good action film. In going over lists of various film genres, I discovered I’ve seen the majority of the “best” action films, though I don’t always agree with what is considered an “action” film. I expect an action film to have – well, action: a lot of movement of characters or equipment, such as vehicles. It could be modern reality based – James Bond or Air Force One, or futuristic, such as Terminator, Alien, or Serenity, comic book heroes, or war-type films such as Commando or Rambo (my grandmother made me take her to every Stallone and Schwartzeneggar film that came out). There should be suspense, perhaps mystery, a vehicle chase, and almost always a good fight scene. Body counts are expected, but graphic violence isn’t required – Suicide Squad had a high bullet count, but little gore. History of Violence had a lower bullet count, but extremely graphic depictions. I don’t mind gore, but I won’t watch cruelty or sadism – I shut off Killing Season because it was focused on torture, not action.
I adored John Wick, an action movie with Keanu Reeves as an assassin who tries to
retire but is sucked back into the business against his will. It was just about everything I could want in a film – the script is good, the acting is good, the cast is excellent and the action is awesome. It’s just a good all-around film. I saw John Wick 2 on opening day (the DVD was released June 13) and – it was good, but not quite as great as the first. The action is impeccable – perhaps the best actual hand combat choreography I’ve ever seen (especially compared to the farce of Batman v. Superman). The script is good. But Wick’s lines, so eloquent before, are cut to choppy, often one-word sentences, which Reeves is not good at. It’s got a high bullet count, a high body count, and realistically graphic splatter from a man who was known for killing four people with a pencil.
One thing I noticed about John Wick 2, though not as obvious as it was in London Has Fallen, a C+ film with multiple script flaws: the impact of videogames on choreography of action sequences. JW 2 has a wonderful flight/fight scene through the ancient underground tunnels of Rome, but you can see the influence of popular games such as Call of Duty or Grand Theft Auto. Run, stop, run, corner, shoot, shoot balcony. Man pops out of hall, bang. Run, stop, turn, shoot. It might fit the tone of the scene, but it’s very stiff and staged. London Has Fallen was much worse: the greatest action sequence of the film, the Big Rescue, and the movie looked as if you’d taken a clip from Call of Duty, overlayed it with actors, and CGI’d them together. Maybe it was my TV upgrading the blu-ray to 4K, but you could almost see pixelation in the edges of the graphics. You could have checked it off a list: guy pops up behind garbage can? Check. Drive-by shot through windshield? Check. Balcony? Check. It was so obvious that not only did it stand out, it was distracting, and you stopped watching the progression because you were so offset by the fakeness, a “Where-Have-I-Seen-This-Before?”
Is this the wave of the future? I hope not. Sure, you can look back at an early Bond film and see how cheesy the fight scenes are. You can almost hear them counting off in their heads: fist, block, step, kick, block, groin, throw, grab, twist… You can marvel at the slo-mo twists and turns of The Matrix sequences, but that’s not exactly reality, either. CGI is wonderful – it gave us Legolas slidin
g down oliphaunts , Avatar, and Inception. Almost all movies are made with a green-screen at this point, even comedies. But videogames are another empire – like trying to equate a romance film with porn: all the action, none of the reason. You can pop bullets all day, but why you’re doing it is a vague battle against “bad guys.” Relying on a videogame sequence kills the creativity needed. Think of the cliché of the good guy crouched down, pointing people what direction to go and then shooting at the target to cover them, or the stock western of a shootout on main street, with townsfolk peering through broken shutters. Action movies need to reinvent themselves by nature to keep themselves fresh and interesting.
Videogames are fun. Action films are fun. Sometimes movies based on a videogame are really fun (Warcraft, Tomb Raider, Mortal Kombat). But using videogame mentality in place of a more expensive or creative thought process – that’s cheating, and it doesn’t look nice.
Have you noticed the “videogame effect” in any other films?
Let’s face it. Toddlers are adorable, but they’re a pain in the kneecaps when you have to keep getting up to chase them. Like an overcaffeinated octopus in a waterpark, they get into EVERYTHING. Once a baby starts to creep, your time to sit and relax evaporates. So what do you do to keep them busy long enough to check your email without having to hold them, yet manage to keep them from banging on the keyboard?
parked in front of a TV or – and I see this every day in one store or another – a cell phone. Babies and toddlers need to DO. They need to use their bodies – crawling and climbing and running for gross motor, and touching, poking, pulling, pushing to develop not only fine-motor skills, but tactile, sensory integration, mental mapping, visual-motor integration, social expectations, and spatial memory – things they cannot develop from passive observation of a flat screen.
than a cell phone or endless Dora. But the toys that ARE geared for actual learning are not usually found in stores but educational catalogs, and those are often overpriced because they expect a school system to pay for them –
genius. Give the kid all those things he wants to explore, but in one safe location: a real-life busy board. Phones, switches, calculators, all those forbidden things, right in reach, and no one yelling. Finding myself the unexpected guardian and caretaker of an infant and starting all over again, I wanted one of those. As she started to crawl, I built one, too. Wheels for spinning, latches, jingly keys (and old dog license tags), a push-on closet light, a light switch that turns on an actual LED, a small baking sheet for magnets (we use photos of relevant family and friends), interchangeable carabiners with a pacifier, a fun keychain, a small measuring tape that retracts, a mailbox flag that goes up and down, a brush for sensory input, Velcro dots for sticking pictures to (and they feel fun), a light-up keychain, numbers for counting and matching clothespins, an old TV remote, and most importantly – the springy door stoppers that go BOING when you whap them. Fastened to the wood, they make
a very satisfying sound. Another important item was a small grab bar fourteen inches off the ground. This allows the beginning stander and walker to hold on and pull, and feel secure while standing and playing. All this, on a 2 by 3 foot piece of plywood attached to the dining room wall. The only other thing we did was add three mirrored tiles at baby height on a different wall.


Cloning seems new, but it’s technically been around longer than man – identical twins can be considered clones, splitting a single fertilized egg into two or even four genetically identical individuals from that one egg. Modern cloning, wherein cells are taken from a living donor and a primitive cell is induced to become an organism traces back to just 1996, when Dolly the Sheep was cloned from a mammary cell of another sheep, the first time a body cell was used instead of a sex cell – an egg or sperm.
your pet, so that when it dies you can have an exact 



tter-preserved specimens every year, the chance of finding usable DNA grows ever closer. Both of these books present a balanced side to the argument. Of course we WANT to bring back mammoths. The question remains: should we?
family oriented, but the writing is not always the greatest, with occasional weak scripts and clichéd lines. Because each episode wraps up on its own, nothing can get too much meat to it.
San Francisco lends itself to many great film chases (such as the comedy 











America to pad out their colonies? Who would not be missed from the overcrowded prisons and cities? Not the landed gentry, but those persons who for whatever reason did not fit into society and were unsuccessful at supporting themselves. The Virginia Colony had to go so far as to set a death sentence for people who did not work and did not attend church on Sundays. Starvation was so bad that people resorted to
son (the first person running for President who lost despite getting the most popular votes 
