Emerging Genre Highlight: LitRPG

LitRPG stands for “literary role-playing game.” These are fantasy or science fiction stories that incorporate elements from tabletop role-playing games (e.g., Dungeons & Dragons) and role-playing video games (e.g., The Elder Scrolls or Fallout series). For those unaware, role playing games (RPGs for short) involve players taking on roles in a fictional environment and developing their character in unique ways as the story progresses. This character development and its associated game mechanics are the common threads you will find in all LitRPG titles.

But haven’t RPG-influenced fantasy and science fiction been around for a while? What makes LitRPG unique? It can be difficult to parse genres because there are already novels that borrow quite a bit from RPGs. Dozens of authors have been writing authorized Dungeons & Dragons stories since the 80s—R. A. Salvatore and Margaret Weis among the most popular of this group. What differentiates LitRPG is that characters are aware of the game mechanics.

In traditional fantasy, a character might defeat an enemy and take their battle-axe. Perhaps the battle-axe emanates warmth and pulses with a red glow. In LitRPG on the other hand, a level 5 character might defeat a level 8 boss and take their Fire-Enchanted Dwarven Battle-Axe. A screen pops up in front of them, floating in mid-air, with text that reads: “This is a unique weapon. Wielder is granted +3 fire damage to melee attacks. When an enemy is slain with this weapon, they erupt in a fiery explosion that deals 5 fire damage to all creatures in a 3 meter radius.”

Ready Player One is a good touchstone when approaching this genre from a non-RPG background. Though some don’t consider it to be true LitRPG, it does feature a protagonist interacting in a video-game world and using game mechanics to become more powerful. There are passages like “This particular magic sword could only be used by an avatar who was tenth level or higher,” which is the kind of writing you would find in LitRPG.

Is this all sounding a little too video-gamey? Like Ready Player One, most LitRPG books can be read with no knowledge or interest in RPGs. I can attest that a number of my close friends are big fans and have never played an RPG in their life. As long as you find some thrill in cool loot, cool magic, and over-the-top action, there will be something for you in LitRPG.

“These books sound fun!” you say. “Where can I get my hands on one?” you ask. Well, LitRPG is still a relatively fledgling genre, and most books are self published. As such, you’ll only find a couple in our library system. More are sure to appear in the next year or two, but if you’re interested in diving into this genre now, you will find them online in eBook and eAudiobook formats. It’s also worth noting that, because of their emphasis on progression over time, many LitRPG series can be more than 10 books long. If you prefer short, self-contained stories, LitRPG is not for you.

So where is this genre headed? In May of this year, the author who brought LitRPG closer to the mainstream, Matt Dinniman, is releasing the next book in his Dungeon Crawler Carl series. It’s worth noting this will be the first new entry in the series published by a major publishing house (Ace, an imprint of Penguin Random House). This is a clear indication that there’s money to be found in LitRPG and I expect other publishing houses will follow suit.

Also important to note: In 2024, Universal International Studios announced they were developing a TV adaptation of Dungeon Crawler Carl. As far as I can tell, it’s too early to call this a done deal; projects like this fizzle into nothing all the time. But if the show comes to fruition, expect even more of a spotlight on LitRPG.

In the meantime, here are several books that serve as good introductions to the genre:

Dungeon Crawler Carl by Matt Dinniman

You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what.

Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show.

Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not.

Level: Unknown by David Dalglish

When an ancient alien artifact chooses research cadet Nick to explore the world stored within it—a place full of forgotten empires, heroes with strange powers, and monstrous creatures that he is automatically transported to when he sleeps—he finds he has no choice but to grow stronger within the realm of Yensere to uncover its mysteries. 

But Yensere isn’t all fun exploration. In this land guided by statistics and levels, Nick is seen as a demonic threat by its diseased inhabitants and always killed on-sight. When he dies in Yensere, he awakens in his bed upon the research station, his body in a state of panic; when he sleeps again, Yensere drags him back for another life…and another death. 

Nick can only keep this up for so long before he dies for real. But there’s a good chance Yensere holds the key to saving humanity from a terrible fate, and so he ventures on, getting stronger and stronger with each new enemy defeated. And there are a LOT of enemies to defeat…

He Who Fights With Monsters by Shirtaloon (a.k.a. Travis Deverell)

It’s not easy making the career jump from office-supplies-store middle manager to heroic interdimensional adventurer. At least, Jason tries to be heroic, but it’s hard to be good when all your powers are evil.

He’ll face off against cannibals, cultists, wizards, monsters…and that’s just on the first day. He’s going to need courage, he’s going to need wit, and he’s going to need some magic powers of his own. But first, he’s going to need pants.

The Wandering Inn by Pirateaba

It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.

In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.

She’s an [Innkeeper].

The Path of Ascension by C. Mantis

Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.

Working at a nearby inn, he meets a mysterious and powerful couple who give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.

With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks…

Dragon Cards, Dueling Decks, and a Packed House: Reading Dragons Soar at Cheshire Public Library

This summer, the Cheshire Public Library turned up the heat (and the magic) on our Summer Adventure by introducing a wildly fun and fiery addition: Reading Dragons!

Originally developed by the Dover Public Library in Ohio, Reading Dragons is a free, card-based reading incentive program that rewards kids with collectible dragon cards for each hour they read. Thanks to the collaborative efforts of librarians nationwide, the program has taken flight, now used in over 400 libraries across 42 states and 5 countries—and we’re thrilled to be part of the dragon-loving fun.

How It Works

At its core, Reading Dragons inspires kids to read more by tapping into their love of collecting, creativity, and games:

  • Finish 3 levels of the Cheshire Library Summer Reading Adventure and get a complete starter deck of Dragon Duel Cards—it is that simple.
  • Each card features original artwork of dragons and mythical creatures.
  • Gameplay is similar to Rock, Paper, Scissors, except with dragon types (fire, water, and leaf).

Cheshire’s Dragon Dueling Decks: Our Fiery Twist

We decided to take the Reading Dragons concept and add our own twist to the cards and the program. Originally, the program called for giving readers a individual trading card for each hour they read. At first, we planned to follow the program as designed but we quickly realized this would overwhelm our staff. Instead, we decided to give participants who completed the first three levels of our program, a full starter deck of 24 custom-designed cards.  

This not only freed up staff for programs, collection maintenance, and development but it also allowed our summer readers to get their cards at the halfway point. This allowed us to recapture our summer readers attention. We are hoping this will lead to more kids to finishing the program this year. 

One of our proudest additions? The Bookwyrm Dragon set, lovingly designed by our talented staff member Laurie Lee, who previously created the Cheshire Cat logo for last year’s registration prize. This year, Laurie stunned us again with her imaginative Cheshire Cat/Dragon hybrid—one of the stars of the starter deck! Laurie is an incrdible artist who always goes above and beyond for the library.

Game On: Our First Dragon Duel Tournament

This week, the dragons truly came to life with our first-ever Dragon Duel Tournament—and the turnout was amazing! Our library was packed with excited young readers-turned-card battlers, eager to put their decks to the test! Their goal defeat their opponent’s dragons and win special edition cards with game changing powers!

All of our participants received a special edition card, however our tournament champions walked away with the most powerful card we have unveiled so far:

The dreaded and coveted Cock-a-doodle-DOOM card! A card that harnesses the massive power of the Chicken jockey and defeats any card in the game. Needless to say, this will be a very limited edition card.

What’s Next for Cheshire Library and Reading Dragons?

This is just the beginning. We are already brewing up plans to continue the Reading Dragons experience into the fall and winter, with:

  • All-new cards
  • New game changing powers
  • Even more duels, events, and excitement

Reading has never been so mythical—or so much fun.

A huge thank you to the creators of the Reading Dragons program, local artist and library staff member Laurie Lee, and to our own amazing team here in Cheshire. We’re thrilled to bring reading and creativity together in such an unforgettable way.

Board Games from the Library – who knew?

You probably know you a lot of things that you can borrow from the library; things like books, magazines, dvds, music, and audiobooks come to mind right away. What if I told you you could check out a board game from Cheshire Library, would you be surprised? Well guess what, you can! We currently have core collection of 40 different board and card games available to borrow (games go out for 14 days), and will add more to the collection as they get more popular. Board games go out for 2 weeks, (and do require a certain amount of diligence on the part of the borrower to make sure all pieces and instructions get returned in good condition).

Most of our games are designed for middle-school age – adult, though some are appropriate for younger players. Here are a few examples of games at CPL:

Family Classics: Favorites like

Strategy & Quest Games: Games like

Funny/Party Games: Silly games like

 

Come give this new collection a try – summer’s the perfect time to get your game on!